Using Unreal Engine: what skills do artists need to make it in real time filmmaking?

  • 📰 CreativeBloq
  • ⏱ Reading Time:
  • 63 sec. here
  • 3 min. at publisher
  • 📊 Quality Score:
  • News: 28%
  • Publisher: 65%

Gaming Gaming Headlines News

Gaming Gaming Latest News,Gaming Gaming Headlines

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

, AJ Sciutto. Magnopus is a pioneering studio that worked on the Disney+ AR short Remembering as well as specialising in virtual production using. Fresh from the success of creating four virtual sets for Amazon's hit Fallout TV series, I ask AJ what skills do artists need to have, or develop, to succeed in a real time filmmaking workflow?

"That's a great question," he laughs,"and it's a question we've been rubbing beards on for the last couple of years… how to properly crew a virtual art department?"Magnopus handled the virtual production on Remembering for DIsney+ and created a companion AR experience to extend the world beyond the screen.He explains how VFX artists and game artists come to real time creativity in two differing ways.

"What we found is that the visual effects artists tend to have a more trained eye on how to get to a photo realism standpoint with art, whereas the game design folks come in with these tips and tricks for how to optimise art that a visual effects artist has never thought of before," says AJ.

He adds:"So when we found is that in building these crews, we tend to put our supervisors in lead people from an aesthetic point of view that have traditional visual effects backgrounds, and then we filled with majority of the team with game designers who know how to build high quality real time and optimised assets, and who have all the tips and tricks for hiding normal data into colour channels and doing optimisation tweaks for making things run at incredible frame rates.

 

Thank you for your comment. Your comment will be published after being reviewed.
Please try again later.
We have summarized this news so that you can read it quickly. If you are interested in the news, you can read the full text here. Read more:

 /  🏆 40. in GAMİNG

Gaming Gaming Latest News, Gaming Gaming Headlines

Similar News:You can also read news stories similar to this one that we have collected from other news sources.

Game engine creator Unity has a plan for AI that is 'empowering' and 'responsible'Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

Wacom's found a use for blockchain - and it will protect your art from AIIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

This clever AI turns 2D art into 3D animation, and it's 'a game-changer'Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

If you hate Dragon Age: The Veilguard's art direction, then you're wrongIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

Maxon Studio is a 'creative kickstart' for motion graphics artists, says CEO David McGavranIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »