Game engine creator Unity has a plan for AI that is 'empowering' and 'responsible'

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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

Generative AI in video game development is changing how games are going to be made, and ahead of the release of Unity 6 later this year platform developer is setting out its approach.5 in recent years, big things are expected from Unity 6. We covered some of the planned content in our explainer, but recently I interviewed Unity’s director of AI research Nico Perony to discover more about its approach to AI.

With the Muse Texture tool, you can also generate production-quality textures for 2D and 3D projects, in any style, all inside your project in the Editor. Just like our other tools, we expect to embed our AI tools – like Unity Muse – in the Unity workflow so it's there when you need it if a developer chooses to leverage AI in their workflow.

For more advanced users, they can train their own models in their framework of choice and embed them as ONNX files in their build with Unity Sentis. We cater to all creators, whether they are just starting on their AI journey or well-versed in machine learning development.With Unity Muse and Unity Sentis, we are meeting game developers where they work, and that’s in the Unity Editor.

 

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