'A weird, wonderful and demanding job': How Gina Alessi made the graphic design in Apple TV's Manhunt

  • 📰 CreativeBloq
  • ⏱ Reading Time:
  • 104 sec. here
  • 3 min. at publisher
  • 📊 Quality Score:
  • News: 45%
  • Publisher: 65%

Gaming Gaming Headlines News

Gaming Gaming Latest News,Gaming Gaming Headlines

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

Think film and TV and you imagine VFX and CGI, but behind the visual effects is some astute graphic design that brings worlds and history to life. One of the leading creatives working in film and television is Gina Alessi, a US-based graphic designer who has worked on the biggest Netflix, FX Network and

She continues:"I learned so much about the events and people that shaped our nation’s history, for better or worse – and how the events of the Civil War and Reconstruction still affect American life today, for better or worse. It’s important that we don’t forget this history. I think our art department definitely felt a responsibility to tell this story as authentically as possible. So that’s what we set out to do.

The graphics team was responsible for creating so many of the little clues and pieces of evidence that showrunner Monica Beletsky used to weave this story together. The sheer quantity of graphics we produced for Manhunt was remarkable. Even in the short trailer, a keen observer might catch dozens of graphics flash by – a book. A chalkboard. A message decoder. Wallpaper. challenge per se – that's something that film graphic designers deal with on every show we work on.

On Manhunt, I was in the midst of having one of those moments, feeling a bit burnt out, when a great film friend of mine asked, “have you taken a break to visit set recently?” It occurred to me that I had not, and that I actually hadn’t been to visit a set in a long time. As a graphic designer working in film and TV Gina says there's an element of 'movie magic' to the process.In my film graphics course I teach students that filmmaking is a creative endeavour, but at the end of the day we have to remember that it is also a business. And it's a BIG business, too. So it can feel at times like creative priorities and the In the US, film graphic designers don't deal too much with budget .

One of the fun things about working on Manhunt was getting the opportunity to lead a graphics team. It can come as a surprise, but that's actually a rare thing in American art departments. On Manhunt, we had two other designers on the team – David Tousley and Sarah Stimpson. Having them along for the ride was great – each of us had our own unique skills and specialties and different approaches to our projects.

 

Thank you for your comment. Your comment will be published after being reviewed.
Please try again later.
We have summarized this news so that you can read it quickly. If you are interested in the news, you can read the full text here. Read more:

 /  🏆 40. in GAMİNG

Gaming Gaming Latest News, Gaming Gaming Headlines

Similar News:You can also read news stories similar to this one that we have collected from other news sources.

The best CGI movies of the 90sIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

The best lightbox for tracing and drawingIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

Game environment design is a growing art form, reveals new bookIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

Hands-on with Xencelabs Pen Display 16: a 4K OLED drawing tablet for everyoneIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

Artist Jules Wittock reveals the hidden secret to his mesmerising maze pantingsIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »

Star Wars superfans can now design their own droidIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
Source: CreativeBloq - 🏆 40. / 65 Read more »