AI and the future of game design

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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

AI in video game development isn't new, but generative AI is a fresh development and is already changing how studios are making games. This goes beyond simply creating 2D concept art from AI systems like Stable Diffusion and covers every aspect of game development and design.until the ethical issues are ironed out , many studios are experimenting for internal use.

The difference with procedural generation and the new emerging generative AI systems is they can go further, and be used to create models and assets and then populate game worlds. Last year we saw howfor Unreal Engine 5 created a 1:1 recreation of New York City using UE5's Nanite technology. Is this the end of 3D modelling?prompt-based AI modelling systems.

Right now many game developers are using audio AI early in development to plan how and where dialogue will be used, for example developerin the prototype for Lords of the Fallen, but all AI voice samples were removed and replaced by human actors.from developer Paradox Development Studio, are using AI to adapt voice actors' recordings to create new performances; despite the new NPCs not being traditionally human, the original actors are being paid royalties.

Project-G could spark a new era of game tips and advice using AI, as it's rumoured Microsoft is developing anFor game development, similar AI assistants will likely soon be in most complex software and apps to help users speed up performance or find new workflows. Unity has already shared news of an AI helper to onboard artists in how to get started in the, more complex,, could be the ideal entry point.

 

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