Monster Hunter Wilds will have a 'living world' - and it could shape open world game design

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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

State of Play. The new trailer showcased how broad and deep the latest entry in this series will be, and suggest a new elevation to how deep

Joseph explained further on the blog, revealing more details of Capcom's approach to open world design. New features, including monsters that interact in herds and packs, as well as sharing the new visual design for the game's new mount, the Seikret. He describes the new Windward Plains map as"a vast sand plain and the first locale that the investigation team will explore after setting foot into the Forbidden Lands. The locale consists of a variety of unique areas made up of sandy deserts, swaying grasslands, and twisting rock formations."Naturally new animals are key, and Monster Hunter Wilds continues the series knack for delivering unique and bold creature design.

 

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