It's getting tougher for extraction shooters to stand out in a time of steady hits like Escape From Tarkov and Hunt: Showdown, the recent best seller milsim Gray Zone Warfare, and a high-budget challenger on the horizon in Bungie's Marathon. They cast a long shadow over a growing club of smaller extraction shooters that came and went, never finding a steady audience.
If your mind is going straight to 2000 Aliens vs. Predator, you're on the right track. Based on what I saw in videos from March's closed beta, the Xenomorph-like crawlers can sneak through vents, lay traps, and wipe out unprepared squads in seconds. The aliens' kryptonite is light, which players are smart to keep on-hand in the form of flares.
On the human vs. human front, I'm glad to hear Level Zero's lobbies cap out at three squads. One of the many reasons Hunt: Showdown kept me coming back for almost 500 hours was the predictability of its modest 10-12 player lobbies—enough roaming cowboys that you always have to watch your back, but small enough that you can easily track the progression of a match and take risks accordingly.
I do spy some yellow flags, too: the gunplay in closed beta videos looks a bit weak and I'm not looking forward to another"drag boxes from the left of the screen to the right of the screen" inventory system. Centralizing progression on a shared objective or bounty, instead of entirely on stuffing backpacks full of loot, is another Hunt-ism I wish other extraction games would borrow.
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Source: VideoGamerCom - 🏆 83. / 55 Read more »