PlayStation VR2 is my first VR headset. Here's what I think | Digital Trends

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Thinking about grabbing a PlayStationVR2 but are new to the tech? A VR newbie shares his first week with Sony's headset.

Before my PlayStation VR2 arrived at my doorstep last week, my experience playing in VR was minimal. I’d reported on the industry and its games for years, but my actual playtime in a headset was limited to an Eve: Valkyrie demo at a GameStop ahead of PlayStation VR’s launch, a couple of demos at trade shows, and one 15-minute session of Phantom: Covert Ops on Meta Quest 2 while hanging out with a friend.

Within about 15 minutes, I had completed the initial setup and was already familiar with the passthrough tool. It didn’t dig into my head and nose like I thought it would, mercifully. The few times I’ve strapped on other VR headsets, they’ve always felt like they’re squeezing my face. That was not the case here, as I easily adjusted the headset to my liking. Even the feeling of the wire quickly became a non-factor for me as I played more and more.

That light sickness didn’t deter me from playing more PSVR2 games, so after a bit of rest, I strapped it back on, intent on exploring more of the headset’s launch gaming lineup and seeing how it compares to playing games normally on my PS5. I was impressed by the motion-controlled sword fighting and social aspects of Altair Breaker, getting more and more used to the Sense controllers with each passing moment. Even though I’ve rarely used a controller quite like it before, I found them surprisingly intuitive and was impressed with their accurate motion tracking. Still, I only understood how robust VR games could be once I decided to try out Standing mode and played the opening hour of Horizon Call of the Mountain.

Don’t supplant, supplement I’ve had a great time experiencing a technology that’s relatively new to me over the past few days with the PSVR2. It gives a sense of place and camera control that’s impossible on consoles; for example, Cities VR letting players explore the towns they create in a first-person view, wouldn’t work nearly as well outside of VR. Ultimately, as a VR newcomer, a clear symbiotic relationship is possible between VR and console gaming.

 

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