AMD's FSR 3.1 finally arrives, sporting an improved upscaler for less ghosting, flickering, and shimmering in games

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Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.

technology suite, five games from Sony have all been patched to the new system. Ghost of Tsushima, Horizon Forbidden West, Ratchet and Clank: Rift Apart, and the two Spider-Man games now sport an improved shader-based upscaler and decoupled frame generation so that more PC gamers can enjoy the same boost in performance, but with better-looking results than before.

That's the first big change in FSR 3.1 as AMD has improved its shader algorithm for the upscaler, claiming that it has"improved temporal stability, reducing flickering and shimmering, and enhanced ghosting reduction and better detail preservation" than the old system., the improvements are very clear to see, or rather, where the older upscaler struggled, the new one is markedly better.

AMD has streamlined the FSR software package for developers and added support for Vulkan and the Xbox platform, so we should hopefully see FSR 3.1 being used in all forthcoming game releases. The SDK for the updated tech will be publicly released next month so we should be able to see what changes AMD has implemented under the hood of its upscaler to improve the visual quality of the system.

 

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