Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT If Bethesda games, like Starfield, are known for anything other than their massive worlds, it would be their modding communities. Thanks to the Creation Kit modding tool that has been supplied with most of Bethesda's projects, very few titles have had the capacity for modding that the company's games do.
Fixes included in this patch are also meant to correct errors from the base game, not just bugs. This mod includes fixes for misplaced objects, script errors, faulty missions, spelling errors, and much, much more. The mod does not include new content or balancing and is purely meant to refine the base game. It should be placed as high in the load order as possible and is compatible with almost any mod.
8 Improved Follower Behavior Improves Companion AI & Stops Followers From Ruining Stealth Close Bethesda NPCs have never been the most intelligent around. As entertaining as this can be, it can also be incredibly frustrating, such as when players want to exit a door and get stuck because of a follower or their stealth is ruined because a companion is a little too trigger-happy.
This mod works very similarly to the Alternate Start — Live Another Life mod for Skyrim. It allows players to choose where they want their game to start, such as Lodge or Neon City, and what loadout they start with. It is perfect for players with a pre-existing idea of who their character was before the game starts and is a good option for roleplayers. It also gives players the option of whether they want to join Constellation or not.
5 Amazing Companion Tweaks Make Followers More Useful Helps Companions Carry More Close Companions can feel a little underwhelming at times. Starfield is a game with variable difficulty, and not everyone wants their followers to carry them through their playthrough, but having a more useful companion, in general, is usually not a bad thing. The Amazing Companion Tweaks mod buffs followers and their stats.
The mod authors list every single fix on the mod's page on Bethesda.net. Some of the biggest include timing fixes that allow NPCs to act more realistically, such as less pausing between sentences, spending more time talking to each other, and idle animations triggering sooner after an interaction. Animations have been tweaked so that NPCs blink more, move their head in dialogue more and maintain better eye contact.
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