Your favorite video game doesn’t need a remake

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Bloodborne,Dead Space,Mario Vs. Donkey Kong

The video game industry is in the midst of a remake craze, but does every classic game really need one?

When you watch as many video game showcases as I do, you start to notice some patterns in the chat. Casual requests for certain games have a way of snowballing into memes. If you watched just about any stream this June, you probably caught pleas for Hollow Knight: Silksong news, even when that didn’t make much sense. While Grand Theft Auto 6 is still the king of fan begging, I’ve noticed a rival in the wings recently: Bloodborne.

Remake overload To give the Bloodborne hive its due, requests for a remake or remaster aren’t unreasonable. We’re currently living through a double-dip boom for the video game industry. Just about every major publisher is revisiting their classics to some degree, whether it be Square Enix with Final Fantasy 7, EA with Dead Space, or Sony with The Last of Us. Even Nintendo is all-in on that trend with retouches of Super Mario RPG, Mario vs. Donkey Kong, and more.

Look at 2024’s release calendar and you’ll find that it’s dominated by remakes and remasters, many of which are head-scratchers. That started in January with a wholly unnecessary remaster of The Last of Us Part 2 and has continued for the past six months. Persona 3, Brothers: A Tale of Two Sons, Mario vs. Donkey Kong, and more have padded out the first half of the year, and there’s way more to come.

The message across the industry right now seems to be that old games are broken toys that need fixing. Rather than embracing the warts or design decisions of old games, everything has to look, sound, and play better. Sometimes that can have a positive impact; The Last of Us Part 1 came with a crucial suite of accessibility features. More often than not, though, many of today’s remakes feel more like ways to milk popular IP for all they’re worth.

 

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