I didn’t make it all the way to the remote desert oasis and its mysterious community of misfits while playing thedemo at Summer Game Fest, but after spending a brief time in Iris Dormer’s neo-noir world, I’m desperate to get there. I want to find out what happened to Iris’ brother, a man I’ve only heard about in strange, sad tales. I want to hear Iris’ voice articulating in my ear, providing brusque context for every scene. I’m ready to get lost again in the game’s sickly green shadows.
The Summer Game Fest demo covered the game’s initial stages, featuring Iris on a train and in the city, only teasing the oddities that might be hiding in the desert community of Phoenix Springs. Each scene in the game is a work of art and Iris is its historian, revealing threads of relationships and storylines as she reads documents and picks up information from strangers. In any situation, she has three options for interaction: talk to, look at, use.