Call of Duty: Black Ops 6 always online, including campaign, due to 'continuous' texture streaming

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Why does Call of Duty require the internet to stream textures? Activision's answer is two-fold, in that it allows"the highest-quality visuals" while also"reducing the game's overall storage space on your hard drive".

It seems Call of Duty's typically meaty hard drive footprints are at least partly to blame - and indeed, Xbox's store page for the game reveals Call of Duty: Black Ops 6's install size is an eye-watering 309.85 GB. All of which begs a few questions. How much of this 309GB is required, versus it being the footprint of not just Black Ops 6 but other Call of Duty HQ components such as Warzone? How big would it have been without always-online texture streaming? And also, is keeping your console always online even just to play Campaign really a better alternative?

Other details mentioned by Activision include that the game's Campaign can, at least, be played without an online subscription service, such as Game Pass Core or PlayStation Plus. Split-screen gameplay will also be supported - but not on all consoles. Instead, Xbox Series X/S and PlayStation 5 will allow you share a screen with a second player, but Xbox One and PlayStation 4 will not -"to ensure performance integrity".Everything announced in Microsoft's Xbox Games Showcase and Black Ops 6 DirectAssassin's Creed Shadows extended gameplay reveal shows off its stealthy and...

 

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