Warner Bros. Discovery took a $200 million hit after the launch of Suicide Squad: Kill the Justice League, the troubled looter shooter released in February — and now we have a sense of what went wrong. A new report from Bloomberg details some of the studio’s struggles behind the scenes, including inexperience with the multiplayer genre and a “constantly changing vision.” Rocksteady, the UK-based studio owned by Warner Bros. Discovery, was tasked with developing a Suicide Squad game in 2016.
The studio struggled with making its battles, levels, and bosses feel less repetitive — one of the biggest issues for live-service titles, where players are asked to retread large parts of the game. The studio also wasn’t accustomed to the level of complexity required to develop such a massive map and the four playable characters, according to Bloomberg.