, one of the most popular, games on the original PlayStation VR. Combining visceral fights with TWD’s usual dramatic twists, turns and zombies, it felt like ais an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. Likethere’s still a crafting system, but it’s a lot simpler, reinforcing the action-adventure slant here.
I tried out bows, an ax and other weapons dropped by human enemies as I traversed the early parts of the game. I swung across monkey bars and climbed vertical rock faces and ropes, and I felt more than a little self-conscious doing so in a room of game developers and PRs. A wrist-mounted grappling hook adds a bit of speed to exploration, but all these systems together did make me feel a little queasy.
The creators say the primary campaign will last around 12 hours, with an additional arena mode to fight more enemies — or, hopefully, offer a quick shortcut to battle the behemoth. I can’t wait to get squashed again.