Skydance's Behemoth brings giant climbable monster fights to VR

  • 📰 engadget
  • ⏱ Reading Time:
  • 32 sec. here
  • 5 min. at publisher
  • 📊 Quality Score:
  • News: 26%
  • Publisher: 63%

Saints And Sinners News

Behemoth,Skydance,The Walking Dead

Mat Smith heads up Engadget’s daily newsletter from London, UK. He has worked at Engadget for over a decade and has covered console gaming, flagship smartphones, the Apple Watch and fitness tech that promises to make him faster or stronger. He’s currently learning how to backflip.

, one of the most popular, games on the original PlayStation VR. Combining visceral fights with TWD’s usual dramatic twists, turns and zombies, it felt like ais an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. Likethere’s still a crafting system, but it’s a lot simpler, reinforcing the action-adventure slant here.

I tried out bows, an ax and other weapons dropped by human enemies as I traversed the early parts of the game. I swung across monkey bars and climbed vertical rock faces and ropes, and I felt more than a little self-conscious doing so in a room of game developers and PRs. A wrist-mounted grappling hook adds a bit of speed to exploration, but all these systems together did make me feel a little queasy.

The creators say the primary campaign will last around 12 hours, with an additional arena mode to fight more enemies — or, hopefully, offer a quick shortcut to battle the behemoth. I can’t wait to get squashed again.

 

Thank you for your comment. Your comment will be published after being reviewed.
Please try again later.
We have summarized this news so that you can read it quickly. If you are interested in the news, you can read the full text here. Read more:

 /  🏆 276. in GAMİNG

Gaming Gaming Latest News, Gaming Gaming Headlines