Nvidia's Jen-Hsun Huang reflects on how AI already creates pixels and entire frames, before saying that 'games will be generated with AI'

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Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.

In a Q&A session at this year's Computex event, Nvidia CEO Jen-Hsun Huang was asked whether AI will be used to generate games' graphics directly, helping the traditional rasterizing method. After pointing out that neural graphics were already in use, through the likes of frame generation, Huang went on to state that AI would go on to infuse games and PCs, creating high-resolution objects, textures, and characters.

It doesn't have to be a completed frame that can be upscaled or generated in this way, as textures are also a 2D grid of pixels. In theory,data array could be processed by AI and then improved, making it higher in resolution. And that's exactly what Huang was referring to—taking meshes and textures, low in detail, and using AI to create better versions of them.

It's not hard to imagine that in another five years, game developers will have access to an API that lets them generate high-resolution assets via the GPU, all without the player ever noticing it take place.

Let's just hope that when we're at the stage where a significant portion of a game is being generated by an AI in real-time, the gaming PC market has enough competition in it to keep prices under control. I'm really keen to see what the future of graphics and gaming is going to be like but I'd rather not be sitting on the sidelines, watching a select few enjoy such treats.

 

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