Sony apologizes for Sony interview with Sony developer Neil Druckmann

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.

In the interview published by Sony last week, Druckmann reportedly praised the potential of generative AI, saying it is"opening the door for us to take on more adventurous projects and push the boundaries of storytelling in games." He also talked up the studio's next game, which he said"could redefine mainstream perceptions of gaming."

"In editing my rambling answers in my recent interview with Sony, some of my words, context, and intent were unfortunately lost," Druckmann very diplomaticallyto the question about"future innovation" in gaming, and nowhere does he say any of the words attributed to him in the published interview.

It's a remarkable walkback, and a very big bucket of egg on Sony's face. The interview with Druckmann was conducted by Sony, for Sony—Naughty Dog is a Sony studio—and the difference between what Druckmann said, and what Sony put out for public consumption, is not subtle.

 

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