Your favourite video game characters reimagined

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Brad Thorne was Creative Bloq's Ecommerce Writer, and now works for a PR company specialising in 3D and VFX, Liaison. He previously worked as Features Writer for 3D World and 3D Artist magazines, and has written about everything from 3D modelling to concept art, archviz to engineering, and VR to VFX.

Video game characters offer a wealth of creative potential for 3D artists. Whether reimagining a classic design or fleshing out a lesser-known character, video game characters can reach new levels in fan art. Artists can also use these projects to practice techniques or learn new approaches to 3D art, all while putting their own spin on existing video game characters.

Morgan begins projects by going out and gathering as many references as possible. “I’ll gather clothing reference, material swatches, different hairstyles, anatomy reference, etc. Once I have that I’ll start thumbnailing some ideas, maybe logos or clothing designs. Once I have my roadmap I start in ZBrush.” With everything blocked in, Morgan will move the model into Maya for refining and retopologising. Finally, it moves into Substance Painter to bake and texture.'s Darkstalkers series.

“I always try to find a balance between the time I spend creating the parts that compose the final project and their quality, always prioritising the quality of more significant features, but not forgetting about the secondary ones,” Llorente explains, adding that it would be a pity for a single bad component to ruin the entire character.

 

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