No one expected the 2016 reboot of Doom to be good, let alone the incredible blast of demon-crunching action it turned out to be. Doom 2016 achieved a wonderful thing: it was very dumb but also extremely smart. While its story was nonexistent and its aesthetic was ripped from the walls of a teenage metalhead, its combat was a fast-paced, pitch-perfect blend of thoughtful mechanics that never got old. For the sequel, id Software had the strongest of bases to work from.
Your chainsaw, meanwhile, is a one-button option that can be used to carve enemies apart and gain some more ammo; the only catch there is you need to find gas to keep its tank full. You also have a flamethrower that can toast demons and bestow you with armor, but that ability resets on a timer. Doom Eternal’s new additions include an ice bomb that freezes enemies in place and a “blood punch” attack that breaks through armor, but the basic flow feels more or less the same.