This article explains the principles of stereoscopic imaging, the technologies used to create and view stereoscopic images on PCs, their evolution, and their impact on game development. It also highlights important aspects for developers planning to add stereoscopic support to their games. My experience in developing stereoscopic drivers allows me to cover this topic not as an outside observer but as someone directly involved in the field.
My experience in developing stereoscopic drivers allows me to cover this topic not as an outside observer but as someone directly involved in the field. Stereoscopic images are two images created separately for each eye, simulating the difference in the viewing angle between the two human eyes. The same object in the image for the left eye is shifted relative to its position in the image for the right eye. The value of this shift is called horizontal parallax.
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