for PC, bypassing the need for an emulator and unlocking new performance and modding possibilities for the Nintendo classic. On top of that, the new method they developed to do so,"static recompilation," will make it vastly easier for devs to do the same with other N64 games.
Direct ports to PC by way of"decompilation" can provide the best possible experience, but are also extremely labor-intensive, requiring years of work to produce results likeWiseguy showed off the power of this tool by quickly turning around a PC port of the dark horse candidate for best Zelda game.
Native controller support, input-mapping, autosaving, widescreen support, and easily the best feature that was previously marooned on the official 3DS ports, gyro-aiming, have all been added, removing the hassle of first-time emulator setup. Ray tracing, mod support, and dual analog support with camera controls, as well as eventual Ocarina of Time integration, are all features planned for Zelda 64: Recompiled.
The level of visual clarity afforded by the power of modern hardware is stunning, with lighting and atmospheric shading that makes Termina's"Twin Peaks: Fire Walk With Me" vibes even more pronounced. Personally, I'm excited to see if Static Recompilation can bring us even more native ports of some games desperately in need of them.
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Source: eurogamer - 🏆 68. / 61 Read more »