Sony's Ghost of Tsushima has actual g-g-g-ghosts when it comes to Intel's Arc GPUs

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Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.

, has finally made its way to the humble PC. In terms of hardware support, porting wizards Nixxes has tried its best to incorporate all the latest GPU features, such as upscaling, frame generation, and ultra-wide monitor support.

Now you might think I'm being unduly harsh on Sony/Nixxes or Intel here, but I haven't seen this kind of bug in a PC game, backed by a huge publisher and from experienced developers, for a very long time. At least not since another Sony port from last year, anyway.Displaced meshes and non-rendered parts are hallmarks of an alpha or beta game release and certainly shouldn't be there in a full version, even accounting for wonky drivers.

If you're playing Diablo 4 on an Nvidia RTX 40-series GPU switching off frame gen will stop those annoying crashes

 

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