Lorelei and the Laser Eyes review: The best video game I’ve ever reviewed

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Annapurna Interactive,Indie Games,Lorelei And The Laser Eyes

Lorelei and the Laser Eyes' painstaking puzzle design makes for an all-time classic.

Lorelei and the Laser Eyes Score Details “The cryptic Lorelei and the Laser Eyes may very well be the greatest puzzle game ever made.” Pros Cons I’m 15 hours into Lorelei and the Laser Eyes, the mysterious new game from Sayonara Wild Hearts developer Simogo, when I’m finally ready to tackle its ultimate puzzle.

What’s so astonishing here is the intricate puzzle language Simogo has put together. Problems that seem downright impossible to solve feel like second nature once I return to them later armed with more knowledge about how puzzles work. Recurring clues like names and numbers help players build up a mental map of the maze. That opens the door for several “eureka!” moments that will have observant players feeling like a mastermind once they crack a seemingly obtuse solution.

In a note sent to the press, Simogo says that it doesn’t expect most players to finish the entire game. That seems to be by design. It wants to mislead players and send them down dead ends. That’s the thrill of a maze, after all. The tension arises when you completely lose your sense of space and start fearing that you’ll never make it out. That’s the uneasy feeling that Lorelei and the Laser Eyes evokes — and that makes it all the more satisfying whenever you do make a correct turn.

While the connection to ’90s horror games is Lorelei’s most obvious touchpoint, its callbacks connect the dots even further. Strip both Lorelei and Resident Evil down and you’ll realize that both are evolutions of the “maze game” genre at their core. They’re both about navigating claustrophobic spaces in search of an exit. You can connect them back to foundational games like 3D Monster Maze, another piece of history that gets a memorable visual nod.

 

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Lorelei and the Laser Eyes preview: This may be my GOTYJessica has written for online outlets since 2008, and she joined Engadget in 2015 after four years as senior reporter at Joystiq. As Engadget’s primary video game editor, her work spans reviews, interviews with prominent developers, in-depth articles about indie creators, and videos on industry trends.
Source: engadget - 🏆 276. / 63 Read more »