Xbox’s Shift To ‘High-Impact’ Games Is Misguided At Best, Reckless At Worst

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Xbox News

Windows Games,Single-Player Video Games,Phil Spencer

Xbox’s move risks endangering more studios and its own projects, rather than helping the company remain afloat

Earlier this week, Xbox announced that it would be shuttering several studios it had attained as part of its $7.5 billion purchase of Bethesda, including Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, the last of which is being absorbed into another team. Collectively, the studios’ produced games like Dishonored, Prey, Redfall, Mighty Doom, Hi-Fi Rush, and more.

Studios that Xbox has since purchased, like the Overwatch team at Activision Blizzard, toil away on games like these trying to generate endless streams of revenue, and all it often does is alienate the people who love the game and—when the profits start drying up—hurt the people who work on it.

 

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