ARM-based processors are coming for traditional PC gaming so we've tested Apple's ARM-y MacBook silicon to see how well it plays games in 2024

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It's Mac gaming in the era of the M3.

We've all incurred the wrath of the IT department of a major UK newspaper group subsidiary by organising games of Cro Mag Rally over a network of Apple G4 Cubes while we were supposed to be working, haven't we? Just me? Okay. Mac gaming is definitely not as popular as the PC variety, but it still hangs on. It almost looked at one point, when early Xbox 360 devkits were presented as Apple G5 towers, that the Mac might even be in for a gaming renaissance, but it never came to pass.

If you've got Windows games, then they can run through a translation layer like WINE, for which a couple of frontends are available. One is called Whisky, which is free and open-source, and another is Crossover, which demands a fee and adds things like Battle.net support and automated installation.

The 3DMark suite of tests appears as compatible on Steam, but throws an error at launch. The iOS version of the app is available on the App Store, however, and it can run the Wild Life Extreme benchmark. The M3 Mac manages an average frame rate of almost 50 fps, which the app says is better than 98% of all devices.

Apple has improved the GPU in the M3 over the M2, which should make it a better fit for gaming. It has gained some cores and support for mesh shading and ray tracing, but we're still in integrated graphics territory. There is some spark of life, however. Firing up Metro Exodus shows no sign of ray tracing, but it does run in 1080p at medium settings .

Meanwhile, back on Steam in Feral Interactive's port of Shadow of the Tomb Raider, 1080p high settings are completely playable, hovering around 35-45 fps in the busy Cozumel section, which remained consistent once the game progressed to jungle areas, though there was some camera judder as it panned across the crowds.

 

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I just watched an Apple MacBook Pro get mauled by a Razer Blade 16Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
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