All of us have gaming opinions that go against the grain or zeitgeist around certain titles. Oftentimes, it’s because your personal opinion on a title is negative — I was like that with Sonic Frontiers — but it can go in a more positive direction. For me, a game I’m a very positive outlier on is Back 4 Blood, a Left 4 Dead successor developed by Turtle Rock Studios and published by WB Games.
Related Back to Back 4 Blood Turtle Rock’s Left 4 Dead games are some of the best co-op games ever made and garner tens of thousands of players on Steam to this day. Back 4 Blood was Turtle Rock’s attempt to revisit and revitalize that formula after the ahead-of-its-time asymmetrical multiplayer game Evolve. The elements that make the Left 4 Dead games great are still present at the core of Back 4 Blood.
Players have a deck of active cards. Originally, these had to be picked one by one at the start of each level, but now, players have access to the full set of buffs from cards in their deck from the start of the campaign. While your weapon loadout will likely change from level to level depending on what level you scavenge, this change to how Back 4 Blood’s card system works allows players to tailor the play style of their characters between runs for different kinds of experiences.
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