The Consumer Financial Protection Bureau has set its sights on crypto-focused gaming in its report warning of scams and reduced consumer protections in video games and virtual worlds.
"While these crypto-asset virtual worlds are significantly less popular than virtual gaming worlds like Roblox, Second Life, or Fortnite, they are important to note because of the prevalence of third-party crypto-asset trading platforms, users can convert a virtual world’s native crypto-asset to fiat currency, making them even more porous than typical gaming markets," the agency said.
The 62-page rule mentions crypto a handful of times. Some critics have argued that the rule "inappropriately claims jurisdiction over crypto."
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Source: DigitalTrends - 🏆 95. / 65 Read more »