Marvel 1943: Rise of Hydra just revealed the Unreal Engine 5.4 tools everyone will want

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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

5.4 update, and it used breathtaking gameplay and cinematic footage from Marvel 1943: Rise of Hydra, a new game coming toshowed how they made use of Nanite Tessellation to deliver near photo real visuals, with Marvel's Captain America and Black Panther resembling their Hollywood actors perfectly. Facial animation is scarily realistic, with small ticks and quirks bringing the performances to life.

Skydance Interactive's Marvel 1943: Rise of Hydra sees the return of award-winning writer and director Amy Hennig, who created the Uncharted series of:"Working with the MetaHuman process, we have been able to honour our amazing actors' performances and faithfully transform them into equally powerful digital performances."

Animation is also a major feature of Unreal Engine 5.4, as seen in the Marvel 1943: Rise of Hydra footage. The new update brings Motion Matching to; this is a simple way to enhance animation and has been proof tested in Fortnite since Chapter 5 - the idea is you can drag and drop pre-made animation into your sequence to smooth out transitions. Epic Games will launch over 500 AAA-standard animations later this year for everyone to make use of, including locomotion and traversal datasets.

 

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