What will it take to produce Southeast Asia’s first triple-A video game?

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'I believe that we need one success story to inspire everybody else to say that it's not impossible to do it,' says Malaysian developer Mufizal Mokhtar

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“But that’s just a vision,” he says, “The plan is, number one, to make people understand that this is a serious industry.”from Niko Partners, a market intelligence firm focused on the Asian and Middle Eastern gaming industry, estimated US$5.8 billion in Southeast Asian video game revenue last year. This number is projected to reach upwards of US$7.2 billion by 2027. In the Philippines,to the Department of Trade and Industries kickstarting the country’s first GameDev summit in February 2024.

For him, utilizing the strengths of Southeast Asia can help realize its remaining growth potential. A synergistic team will be invaluable in achieving the goal of a local triple-A title. “The industry needs to invest in schools, indirectly investing in talents, so that they have the right education, they have the right exposure to the right tool sets for them to learn the right fundamentals.” He is a manager at Virtuos Kuala Lumpur, which works closely with schools to upgrade their curriculum and technologies to align with industry requirements.“We make games for people, for people to have fun, but the work involved in creating those games is serious work.

 

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