Starfield's latest update doesn't add any new content, but it does fix a galaxy-sized list of bugs

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.

So no, it's not a great spot for Starfield to be in, and some fans are clearly running short of patience.

Fixed an issue that could cause the player to become stuck inside the stairs that lead down to the Red Mile.Fixed an issue that could cause the player to become stuck after falling down a tube in an Industrial Outpost.Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.

Fixed an issue on Heinlein V-A's moon, which could cause Chlorine gas vent deposits to be extremely rare.Addressed an issue where EM damage wasn't being applied as intended to robot enemies. Resolved an issue with Alien Reanimation which caused it to last longer than intended when used by another character.Resolved an issue that could cause Missile Weapon Systems Rank 4 to not recharge as intended.Fixed an issue where the EM Weapon Systems skill challenge wasn’t tracking EM damage as intended.Fixed an issue with using the Boostpack in Zero-G Environments counting towards Weight Lifting skill challenge.

Boarding Encounter objectives should now be cleared when fast traveling off the boarded ship via the Starmap. Resolved an issue where the player could lose a large amount of Oxygen when using a Power Attack and blocking. Addressed an issue where companions would not be dressed correctly if a stolen outfit was removed due to an arrest.

Addressed an issue that could cause the camera to appear detached when immediately boostpacking after entering a Temple.Ammo packs near Sergeant Yumi during Eyewitness should now provide more ammo.Added reward for completing the injured guard activity at the Trade Authority Warehouse.Fixed an issue where a skill magazine could not be acquired in the abandoned farm.

Fixed an issue where helping a Settler by using the Medicine skill in dialogue would incorrectly consume a medpack.Fixed an issue with the ramp of the Razorleaf that could cause characters pathing difficulty.Fixed an issue that could cause Vasco to appear incorrectly in the player's ship. Addressed an issue that could temporarily alter the view of the ship in 3rd person after the FOV in Photo Mode was used.Fixed an issue that could sometimes prevent the player from gaining repair parts after helping an allied ship during a space encounter.Fixed an issue that could sometimes cause characters to double blink during dialogue.Fixed an issue where characters could reopen their eyes after being killed.Various fixes for planetary bodies with erroneous orbits.

 

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