These NEO NPCs are said to interact in real time with players, the environment and other in-game characters. NVIDIA says this opens up “new possibilities for emergent storytelling.” To that end, Ubisoft’s narrative team built complete backgrounds, knowledge bases and conversational styles for two NPCs as a proof of concept.These are fully-fleshed out characters with “environmental and contextual awareness” along with conversational memory.
The company didn’t explicitly announce that this technology would be coming to Ubisoft titles in the nearish future, but it’s a safe bet it's on the roadmap. Perhaps soon you’ll be able to see what the sweet old man outside of the inn thinks about you absolutely obliterating the whole town. Won’t that be fun?unveiled its next-generation of GPUs
, an evolution of the chips that are used to train large language models. The company promises that its Blackwell chips are seven to 30 times faster than the H100 series and use 25 times less power. This article contains affiliate links; if you click such a link and make a purchase, we may earn a commission.
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