February 29th was the last day of service for Dissidia Final Fantasy Opera Omnia, a mobile game based on Square Enix’s Final Fantasy fighting game series. Since launching in the US in 2018, the game has amassed over 170 characters from across 30 years of Final Fantasy history, scattered throughout four acts composed of multiple chapters and side stories representing hundreds of hours of a game that can no longer be played.
It’s that depth that drove Hatok to this project. “I started recording the scenes knowing the game would be shut down one day, and there was no way of knowing how would handle the game afterward.” “Saving” mobile games due to go offline by uploading cutscenes to YouTube isn’t new, and fans have tackled similar projects for games like Dragalia Lost. In fact, Square Enix has done it for Opera Omnia. But according to Hatok, Square Enix’s uploads are incomplete.
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