PlayStation cloud streaming vs Microsoft xCloud: image quality, performance and latency tested

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32-bit era nostalgic and gadget enthusiast Tom has been writing for Eurogamer and Digital Foundry since 2011. His favourite games include Gitaroo Man, F-Zero GX and StarCraft 2.

Sony's PlayStation Plus Cloud Streaming service was introduced last October for PlayStation Plus Premium subscribers, offering 4K streaming of PS5 titles in addition to the old PlayStation Now 720p PS3 and 1080p PS4 experiences.

A range of fortunes - Wonder Boy's 2D gameplay and simple graphics make for a much easier video stream than Cyberpunk 2077 during a gunfight/rainstorm, with the result that the former looks near-identical to running the game locally but the latter does not. |That's the range for image clarity then: from Wonder Boy - or anything with limited movement - right up to more visually busy titles like Assetto Corsa.

To be clear, this is not a consumer Series S console as we know it. Indeed, based on our interview with Microsoft back in 2020, Series X silicon is used on the server-end for Xbox Cloud Gaming, but that processing power can be sub-divided to virtualise multiple less powerful Xbox machines. Based on our testing, it stands to reason that today's implementation of the Xbox cloud uses a virtualised Series S running on Series X silicon.

Just to make sure that A Plague Tale Requiem isn't an unfortunate one-off, I had to try one more multi-platform game: Resident Evil 2 Remake. Helpfully the game's ray tracing mode toggleincluded on all versions of the game - even Series S - and so by extension it's available on the Xbox cloud version. No current-gen machine delivers a perfect 60fps in this mode, with frequent sub-60fps performance across Raccoon City's streets, but it's perfect for our benchmarking.

 

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