'We have an actual person with the title of Game Master': A single Helldivers 2 dev named Joel is pulling the strings on its galactic war like an all-powerful D&D dungeon master, war will become 'more and more sophisticated over time'

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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now.

Helldivers 2's galactic war is much more than a mission selector. In a short time, players have become invested in the status of their favorite planets and reacted to gains and losses in a sector's liberation. The simulated conflict playing out both in-game and on social media has become an unexpected focal point of the Helldivers 2 experience.

"We have a lot of systems built into the game where the Game Master has a lot of control over the play experience. It's something that we're continuously evolving based on what's happening in the game," Pilestedt continued."And as part of the roadmap, there are things that we want to keep secret because we want to surprise and delight."

, can be as granular as giving a specific player access to a special strategem mid-mission to spice things up, but it also extends to larger narrativized events in the galactic war. We got our first taste of these events a week after launch, when the offensive campaign against the Terminids wasThere have been some sudden moments where maybe one planet was too easy or one was too hard and had to get up in the middle of the night.

"We look at the individual planets as, 'There was a planet that we made, that was good fun,' and we have made so many of them. But the community's attachment to each planet is significant … So one of the things we're looking at internally is how can we reconsider these planets to become more of a character going forward?"

 

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Helldivers 2's double-A energy is an antidote to video game malaiseChris Tapsell is Eurogamer's Deputy Editor and most decorated Football Manager. He used to write guides, and will send you links to his favourite spreadsheets if you ask him about League of Legends or competitive Pokémon.
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