Baldur's Gate 3, Street Fighter and Lost Ark developers discuss.Read our editorial policyThere was a time when Tomb Raider stood as one of the most recognisable game series in the world, but decades later the original entries are largely unknown to those that didn't grow up with them. That's where Tomb Raider 1-3 Remastered comes into play, a collection of brand-new versions of the first three titles with enhanced lighting, improved detail, high-res textures and better performance.
The developers also deployed some really interesting tricks such as attempting to fake depth on ladders using parallax effects. It can look a little weird sometimes, but it's a neat addition. You'll note that rooms with a predominant colour will transfer that hue onto characters and throughout the room. |As a result, the game not only more accurately portrays light and shadow, but also colour transfer. When you enter a room with predominately red features, you'll notice a soft red glow on characters and throughout the room.
That's why I feel the classic graphics mode in Tomb Raider Remastered represents a nice middle ground - it preserves the original assets but allows high-res rendering and an increased colour depth without using texture filtering which tends to look pretty ugly when applied to low-res textures. Much like the originals, the classic mode caps itself to just 30fps and unfortunately presents with frame pacing issues as well. This makes the game look and feel jerky, with additional judder, on every console. I found this to be a huge bummer and one area where Remastered falls flat compared to OpenLara, which has no such limitations. Given this, I'd say classic mode basically demands a patch to get it up to snuff.Image credit:The PC version is perhaps even more interesting.
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