As such, PlayStation announced that it was dramatically boosting investment in live service games, reportedly having a dozen in the work. And from Fiscal Year 2019, where investment was 88% “traditional” single player games to 12% live service, by Fiscal Year 2025,40% traditional to 60% live service, even though overall spending on traditional isn’t going down. It’s just adding way, way more investment into cultivating live service titles.
That has been spearheaded by Bungie, who has one of the most successful live service games out there, Destiny 2, but is also making live extraction shooter Marathon and a second live multiplayer game in addition to that, though those are both multiplatform, as part of its Sony acquisition deal. But Bungie is also supposed to be helping existing Sony studios cultivate multiplayer experiences.
Post-Ryan, I am wondering if these priorities will change. We keep seeing failure after failure in the live service space and fewer hits. Whilegames are risks, Sony more or less has sure things with a half dozen single player series, while live service is something they haven’t mastered, or come close to mastering. That’s really true amongof the big three, including Microsoft and Nintendo. The big live games are from places like Riot or Epic or Valve or Respawn.
It does not seem likely that Sony will abandon its live service pursuits, as many are already deep into production. And I can’t tell if Ryan being replaced will accelerate or decelerate that just yet. Though I do believe Sony may be barreling into a bubble that may be about to burst.
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