Apple would have to spend plenty of cash on marketing its MacBooks, iPads, and iPhones as console equivalents. And that means making sure that some of those AAA gaming titles are available on macOS, iPadOS, and iOS soon after the console releases, if not simultaneously.
developer created a situation so it could escalate the fight and get the public on its side. That latter part never happened, andhas not been available on iPhone and Mac for years as a result. It’s a lose-lose-lose scenario where the user, Apple, and Epic all lose.Apple will have to add sideloading to iOS 17
It’ll be interesting to see what happens then. I already told you I won’t be sideloading apps or using third-party app stores and payment systems. But this could open the floodgates to more competition on iPhone, at least in Europe.Apple might have a change of heart and apply the changes uniformly around the world. And if I were Apple, I’d do it simply to capture the attention of gaming studios that can bring console games to the iPhone 15 Pro. I’d also lower that 30% commission in the process.
All Apple has to do is lower its tax so gaming studios have an incentive to publish their games through the App Store. That, however, should be a prerequisite: launching games via the official App Store rather than creating third-party app stores.