Gregorios is the cofounder and creative director of Shedworks, an independent video games developer. Shedworks' game Sable was released for Microsoft Windows, Xbox One, and Xbox Series X/S in 2021, and for Playstation 5 in 2022. Gregorios is interested in combining architecture with games.For this promo image we wanted to introduce Sable, while teasing places she could explore in the game.
This is crucial for our art style, because the post-processing we use isn’t replicable in Maya – so I never know how an asset will look until it’s in-engine.Once everything is textured and modelled the process becomes about composition. I use Procreate to hand draw the line-work and do colouring before bringing it into Photoshop for cleanup. The brushes I use are basic gel pens or fine tips with Smoothing enabled to emulate the way the game is rendered in-engine.