series. With a more mature, Tolkien-esque aesthetic, a charismatic deuteragonist in the form of Midna, and a straightforward lock-and-key dungeon-centric gameplay loop, it filled a hyper-specific niche many fans felt was missing in the post-The Wind Waker
that relished in the worst impulses of 2000s game design, relying on a bland werewolf gimmick lifted straight from the discount barrel. But peruseThe Legend of ZeldaLegend of Zelda heralded a new age of gaming. No longer would open-world exploration be hidden behind text-based prompts. Video game prowess needn’t be bound to muscle memory completion of a preordained course. The world was yours to explore, and nobody was there to hold your hand. Simplistic by today’s standards and often frustrating to play without a guide, it isn’t the best this series could be, but it informed an entire industry and would inspire both developers and fans for generations to come.
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