Dead Island 2 has had a torturous road to release, arriving on PS5, Xbox Series X/S, last-gen consoles and PC someyears after the game was first revealed - but there's a surprising level of technical polish evident across every console version. Dead Island 2 also does more than you'd expect from a typical Unreal Engine 4 release, with some novel technical features added on by developers Dambusters that are definitely worth covering.
Let's go through each of the consoles in turn, starting with the base Xbox One edition - the most constrained last-gen console. Xbox One runs at a native 1600x900 resolution with a 30fps target that's mostly stuck to - there are occasional hitches and single frame drops, triggered by UI changes or picking up a weapon, but it's a surprisingly smooth experience that shows evidence of plenty of optimisation and no signs of dynamic resolution scaling during our testing.
Next up are the enhanced machines: Xbox One X and PS4 Pro. Both consoles use the same visual settings as their older counterparts, with textures, shadows and alpha effects all matching, but push a crisper image with a native 2560x1440 presentation. Again, the frame-rate target is 30fps, with each machine sticking to it almost perfectly, with rare incidences of one frame dips but overall a robust experience all around.
Side-by-side, there are a few setting tweaks in terms of shadows and vegetation to separate last-gen and current-gen machines - but the game's visual makeup remains intact everywhere.
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