After Backlash, Xbox's Next Big Game Wants To Ditch 'Always Online'

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After backlash, Xbox's next big game wants to ditch 'always online':

game director Harvey Smith explained that Arkane and his studio “listen” to players and have a lot of “empathy” for folks who don’t have consistent internet connections.“We do take [complaints about always online] with a lot of empathy,” Smith explained. “We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it.

The spring Discover Samsung Event has sprung, and that means it’s a great time to save on Samsung Galaxy smartphones, 4K and 8K TVs, monitors, soundbars, home appliances, and more.“[Devs] could say: ‘Oh, my God, you’re always online. If you get on your Steam, and it’s not online, you freak out. If you get on your, and you can’t get the latest patch, or see what your friends are doing, you freak out. You want to be always online!’ But that response, I think, lacks empathy.

He further explained that he understands that some people live in places where internet outages are common or “broadband is shitty.” He also understands that some players are “competing with their family members” who might be streaming a movie or playing another game on a limited internet connection.So why even try to make the game always online in the first place? The obvious answer—and what is often the case in big games—is to sell players more products via in-game stores.

 

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