Forspoken breaks the golden rule of gaming... and not in a good way | JOE.ie

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does a great job at being distracting. Initially, the visuals are absolutely gorgeous, really feeling like they're pushing what next-gen consoles are truly capable of. The traversal feels unique, allowing for speedy and fluid movement across the huge landscape. The action takes the high-particle count of Ratchet and Clank: Rift Apart and pours it into fighting against creatures great and small that feel like they'd fit well within a Monster Hunter game.

But it doesn't take long for these positives to fall quickly away, as Forspoken goes out of its way to actually stop you from playing the game... to stop you from having fun!Within the first two hours of gameplay, there were so many aggressively sudden stops to gameplay, that there was no time to build any momentum towards having any fun.

The basic premise of a character being warped from our real world into a magical one being destroyed by some form of corruption, and only she - with the help of a sentient bangle - can save the day. So, yes, it is Alice In Wonderland... but with more hyper parkour and less originality. And yes, if you do power through the initial slog, the game does get more fun, but never more interesting. As the fun goes up, the potential for the game goes down, so you're left with a bit of a flatline.

 

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Forspoken breaks the golden rule of gaming... and not in a good way | JOE.ieForspoken breaks the golden rule of gaming... and not in a good way
Source: JOEdotie - 🏆 31. / 51 Read more »