All the Secrets of ‘The Last of Us’ Premiere

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It isn’t just must-see TV—it’s the best video game adaptation ever.

and Storm Reid, it’s a superior genre affair that’s even richer than its interactive predecessor. On the eve of its premiere, we spoke with Mazin and Druckmann about differentiatingfrom its post-apocalyptic brethren, their deviations from the game, and their long-term plans for the series.past the games. Since there are only two titles in the franchise, does that mean the HBO series will only last two seasons—or, if you stretch things, three?People first have to watch it, so hopefully they do.

If we were to ever tell more story, it would have to be the same process—which is, it would have to be something worthwhile that enriches everything that came before it. If we can’t come up with it, the story ends there. The process became, how do we expand on things? What are some perspectives that we didn’t get to see in the game that we could explore in the show? What are moments with Joel and Ellie—again, because that’s the heart of the show—where we could see more of them? Something that comes to my mind is, there was concept art that we had for the game where you see Joel and Ellie sitting by a campfire laughing.

As far as how I met Craig, we had a mutual friend: Shannon Woodward, who played Dina in the second game. I was a big fan of

 

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