‘Control Freak’ and the Power of the Intimate Video Game Memoir

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“I didn’t really like the world in which I lived, so I decided to pursue a career in the video game industry, in which I could not only manipulate the worlds that I played—in the games that I played—but also create those worlds myself.”

is a surprisingly candid look into the life of a game designer, detailing Bleszinski’s many mistakes and insecurities. “So many video game books are often vetted through the PR and marketing people from the various entities that are involved, so what you get is the official, corporate-approved statement,” he says. “I wanted this to be deeply, deeply personal. I think if you’re going to go there and put yourself out there, I think you have to full-on go for it.

Though sometimes we have to take that decision away from you, as the creatives, and go, “No, this character’s going to go bye-bye, and it’s going to suck, and hopefully we’re going to squeeze out those feels from you, and make you suffer.”game has a new writer, because writing in itself is hard enough—writing [] was really rough, it took four years from start to finish—but then to write a video game is a whole other beast.

 

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