"We aim to work with people with disability to create products, services and places focused on reducing impairment and increasing participation in a re-imagined, inclusive society," Griffith University's Joe-Anne Kek-Pamenter said.
"This is because the gaming industry is increasingly becoming more inclusive and accessible to people."Dr Emma Witkowski is a senior lecturer in the game design degree at RMIT and says one of their biggest conversations focuses on accessibility - of hardware and software. Dwayne Fernandes is the "Ambassador of Amazement", and says they teach people social and communication skills that will translate into the real world."You're learning how to work with people who are very different to you. They may be elves, they be gnomes, they be goblins. But that's the workplace as well, isn't it?" he said.
are welcome, there's still a way to go, and more women are needed in the higher levels of the esports hierarchy.For all the positives that gaming and esports can provide - there's an acknowledgement of the value in translating that into physical connections and exercise too.