Glip Records 7 Million Downloads Bringing Web3 Gaming to the Masses | HackerNoon

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India is among the top five mobile gaming markets worldwide, accounting for 13% of the worldwide game market. - enterthemetaverse web3

About 65 percent of India's population is under the age of 35. India's median age is only 29, which is fairly young compared to China and Japan and provides a substantial market base for gaming companies in India. The pandemic accelerated the onboarding into gaming platforms and increasingly, people from rural areas and women were also entering the gaming market, turning the core demographics of the gaming industry.to grow much faster than the gaming industry around the world .

According to Tak Lee, Managing Partner of Hashed Emergent, the gaming industry will be instrumental in bringing the next billion users to Web3. There are currently two primary obstacles in Web3 gaming: the absence of distribution channels and the complexity of user onboarding. The team at Glip has made a platform that works well for both, which is why Hashed Emergent is excited to work with them.

continues to sign web3 games such as Axie Infinity, League of Kingdoms, and KOF Arena by Netmarble to increase user registration and engagement.

 

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