piles on the intrigue from the off. In an early scene reminiscent of M. Night Shyamalan’s sci-fi flick Signs, we, as a young child whose parents have nodded off on the sofa, toddle around a dark living room while an ominous banging and shuffling emanates from outside the farmhouse. Captivated by the noise, we go in search of answers, clumsily making our way through the house before clambering up to the kitchen window, where the shuffling and chirping from an otherworldly creature continues.
Somerville follows the story of a family who has been caught up in the middle of an alien invasion. Aside from your brief time as the toddler, you play as the father who, after an accident that transfers a supernatural power into his right arm, is presumed dead, leaving the wife and toddler to flee. Sometime after that night, the father is awoken by the strange energy now coursing through his body, and along with his trusty canine companion, he sets out to find his wife and son.
From a gameplay perspective, Somerville is simple. It’s mainly a case of following the route through each environment and completing the odd puzzle to get you into the next area. It’s a slow ride, with the character, at times, moving painfully slow to the point of annoyance. This is exaggerated when you come to certain areas that aren’t clear in where you’re supposed to go.
* tomorrow
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Source: TrueAchievement - 🏆 31. / 68 Read more »
Source: TrueAchievement - 🏆 31. / 68 Read more »
Source: TrueAchievement - 🏆 31. / 68 Read more »
Source: TrueAchievement - 🏆 31. / 68 Read more »