). Most of the time the community doesn’t have access to the hard data, and naturally, a lot of them don’t know what they’re talking about.
“Online discussions are some of the biggest victims of a lack of curiosity, of creativity, and of an overwhelming belief in personal superiority over others. And it’s not just a couple people being pigheaded. Negativity is an increasingly popular way to perceive and communicate with the outside world,” says Whipple.
Weathers calls herself incredibly lucky. She’s never had to deal with a truly destabilizing controversy. Small ones, though? Sure. There was the time a typo in a class ability spreadsheet turned a 0.05 percent boost into a 50 percent boost, or how, after months of conspiracy theories from players, it was finally discovered that a mechanical error was causing “charisma” to have a measurable weight on all combat rolls.
Years later, long after that game closed and its developer Mythic Entertainment was absorbed into the greater EA hierarchy,on the subreddit for the Kickstarter-funded revival Camelot Unchained.
knight online
EQ1 haven't seen dis in min
What its like to be early into VulcanVerse Playtoearn Metaverse
;-)
One of the games I play, there's rumor in the community that the Community Manager got axed bc they dared to actually answer a simple question players were asking in forums & online. It makes no sense. Players want info & to communicate. A dev actually does. Gone. What?
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