Tens of thousands of Australian teenagers are gaming at pathological levels, which in extreme cases is leading to prolonged school refusal, threats of self-harm and aggression towards family members.
As part of the study, the researchers surveyed almost 900 students from years 7 to 10 at a socially advantaged co-ed Australian high school. Some 24 met the criteria for IGD; 15 of them were male and nine were female. “Feeling you don’t have much control over your environment,” he said. “Feeling you were not good at many things. Feeling you had poor attachment with your parents.”
The 13-year-old, dubbed Adam, was taken to hospital after he threatened to self-harm during an argument about limiting screens. He woke up in the middle of the night to hide his gaming, gambling and emotional eating, and attended school less than half the time over two years. Warburton and his colleagues are recruiting teens for a program to run on the Central Coast in October. A similar program in Germany, which looked at brain function before and after the program, found significant benefits.Jocelyn Brewer, a child psychologist who runs Digital Nutrition, a program promoting healthy technology use, said teens who used technology in ways that interfered with their normal functioning did so because it gave them something they were missing in real life.
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