That’s it. And it got me thinking.
The main problem with NFTs outside of things like environment concerns relating to the blockchain is the idea that they’re trying to solve a problem that either doesn’t exist, or already has easier solutions in place. Ubisoft’s idea about reselling endgame items is something that can already be done using an in-game auction house, which many games have.
As such, I imagine it is a very, very low priority, if not something publishers want to avoid entirely, to allow players to fully own a unique digital copy of a game, either through the blockchain or otherwise. An in-game, microtransaction market where players can buy and sell digital items that Ubisoft or whoever takes a cut of is one thing.
I am not really using this as a pitch to turn games into NFTs so resale can happen , but mainly to show that this interest in NFTs isabout creating a market these companies fully control, despite promises of “decentralization” and benefits to players via resale. It is entirely about their own interests, and if the tech evolves in a way that doesserve their interests, ie. ownership of digital game copies, you can bet they will flee from that as fast as possible.
WTF?