‘Ghost of Tsushima’: How Sucker Punch Built the Massive World in 1274 Japan

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“We ended up treating our environment like a character. It’s moving, it’s breathing. It’s giving you directions.' Inside the creation of GhostofTsushima's big open world:

that releases this Friday, players step into the shoes of Jin Sakai, a samurai warrior during the first Mongol invasion of Japan in 1274. In the process of protecting Jin’s homeland from the invaders, players can traverse just about every inch of Tsushima Island — making for a vast, exploration-heavy open-world game that rewards curiosity and is loaded with small details.

“They mentioned, ‘oh no, the world is not lush enough, especially rock,'” she said. “We were like, ‘What do you mean? Rock is rock.’ They sent us lots of references to say, ‘Hey, this kind of rock, I feel, is more fitting into the Japan – you see them in Japan. But this kind of rock is more sharp, or something you see more in other types of the world.'”

“We tried to find out if they are eating eggs during that time, or if they’re eating meat,” she said. “You want to make that world feel lived in.” And there were liberties that needed to be taken for the sake of gameplay. Wang noted that, in their trips to Japan, some of the people on the team couldn’t walk into some of the older buildings without hitting their heads on the doorframe, as structures from 13th century Japan tended to be on the smaller side.

As far as creating each individual area across the island, Wang said they eventually found that a “less is more” approach encouraged free exploration. Tsushima Island, she noted, is lush and mountainous, and having the game packed with mountains would cause some traversal issues. She remembered being inspired by a picture of a huge pampas field in Japan, and wanting to recreate that in the game — a rolling field of pampas, going on for miles.

 

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SuckerPunchProd Love it so far! Already picked my horse and started on the next part!

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7

SuckerPunchProd Too bad they treated the ai of the enemies like the back drop of a back drop.

SuckerPunchProd Where can I find a 4K version of that picture!!

SuckerPunchProd Broooooo I got 17 hours before I can play it let fucking gooooooo

SuckerPunchProd PC 2021 please!!!!

SuckerPunchProd Is japan really as beautiful as this game portrays it?

SuckerPunchProd I already have the deluxe downloaded, just waiting on the timer. Please can we get a Ninja Outfit or Hood and Mask that looks like this for Jin. Im planning on going full ghost

SuckerPunchProd I have a question. Would it be canon to the story if Jin chooses honor over death, or would the story march on as Jin transforming either way?

kombatjennings Let's embrace it !

You talk about thing that dont make sense

SuckerPunchProd よし

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SuckerPunchProd Yeah its great.. but you forgot to add an animation for Jin stepping up and down staircases 💔 basic animations like THAT... CMON

SuckerPunchProd And this time tomorrow I’ll have it in my hands. Can’t wait! That’s the weekend 😍

SuckerPunchProd Dead game

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3 Samurai Game Soundtracks to Bump Instead of Playing Ghosts of TsushimaThis week Dia pushes past the underwhelming jive of Sucker Punch’s 13th Century Samurai Spectacle to dive into three katana-swinging soundtracks from gaming's past. dialacina Good tunes, but the article is moronic.
Source: PasteMagazine - 🏆 392. / 55 Read more »